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Step Number One: you need a rig. This here is the Vaquero model; there are many manufacturers of gun rigs available, and an Internet search will show you what they have to offer. The kind of rig a person needs is determined by the "character" and personality one takes on. For instance, a gunslinger will wish a rig with two holsters (one on each side) that have notches near the trigger guard. An outlaw might want a rig made of black leather. A quick-draw gunman will want a holster that has been cut down to little more than a loop. When looking for a rig, one should keep in mind the character one is playing during Cowboy Action Shooting. |
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Step Number Two: You need a shootin' iron.
There are several types of shootin' irons allowed in SASS sanctioned matches. (All must be single-action pistols, and / or lever-action rifles.) These are: Modern, Tradtional, Frontier Cartridge, Duelist, Plainsman / Plainswoman, Gunfighter, and Frontiersman / Frontierswoman. The pistol here (image to the left) qualifies under the Modern catagory. There are several sources for firearms one may use in Cowboy Action Shooting. If one is looking for a Frontier Cartridge or Traditional pistol, there are kits available one may assemble that are reproductions of pre-1896 arms. |
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This is a sample of what one might encounter during a Cowboy Action Shooting
match. This is called a "stage." The star image at the bottom is
where the Cowboy stands, kneels, or sits; this might be on a stage coach,
on a wooden horse, behind a bale of hay, or a saloon bar. Other stages include
walking through a town shooting targets, going through a building shooting
targets, and walking through a train shooting out various windows at targets.
Pistols, rifles, and shotguns are used. Often a stage will require all three. In the image to the left, there are five pistol targets and three rifle targets. The match master will tell the Cowboy which targets to "engage" first, and in which sequence. Shooters are scored by the time required to engage all targets, on misses, and on proceedure errors. Errors include failure to shoot at a target, failure to shoot in the proper sequence, failure to perform a verbal action such as shouting a certain phrase at a certain time, or action errors such as failing to move from one train window to the next with a "bag of gold." |
| Here is a wagon "stage." The stage master will place a shotgun and a rifle on top of the wagon. The shooter will face forward, and at the sound of a beep, the shooter will turn and engage the targets. The shooter will engage the targets in the sequence defined by the match master; she or he will draw the pistol from her or his holster and shoot the pistol targets. For the shotgun targets, she or he will load the shotgun (no more than two rounds at a time) and engage the shotgun targets. She or he will then lay the shotgun down, pick up the rifle, load the rifle, and engage the rifle targets. If the stage requires two pistols, the shooter will then draw the second pistol, and engage the pistol targets again. |
| This stage shows a Cowboy at a saloon bar. The stage master will hand the shooter a shot glass; the shooter will carry the shot glass to the bar, set it down, and draw her or his pistol. After all five pistol targets are engaged, the shooter will holster the pistol, pick up the shotgun, load it with two rounds, and engage the first two shotgun targets. The shooter will load the shotgun again with two rounds, and engage the second pair of shotgun targets. The shooter will then draw the second pistol and engage the pistol targets again. |
| In a walking stage, the Cowboy will stand in a circle on the ground, and engage various targets. Here is an example of the shooter first walking or running to the first circle and engaging pistol targets. The shooter then walks to the second target and engages rifle targets. The shooter then moves to the third circle and engages pistol targets. |